Gravity Simulation - Updated

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LacheLimbo

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<p>Hi All,</p><p>&nbsp;This is a first attempt at simulating gravity without calculating object-to-object relationships. Instead the background gradient is used to determine "pressure" on the objects. It's not very accurate given the low resolution and color limit of the gradient. Let me know what you think.</p><p>http://www.kademco.com/psim/psim.html</p><p>&nbsp;Thanks</p>
 
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emperor_of_localgroup

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<p><BR/>Replying to:<BR/><DIV CLASS='Discussion_PostQuote'>Hi All,&nbsp;This is a first attempt at simulating gravity without calculating object-to-object relationships. Instead the background gradient is used to determine "pressure" on the objects. It's not very accurate given the low resolution and color limit of the gradient. Let me know what you think.http://www.kademco.com/psim/psim.htmlThanks <br /> Posted by LacheLimbo</DIV></p><p><font size="2">Interesting. Are there any detail explanations that go with this simulation?</font></p><p><font size="2">I created 40 to 50 balls in the simulation and expected 1 large ball to form&nbsp; in the middle. But that&nbsp; didn't happen. </font></p> <div class="Discussion_UserSignature"> <font size="2" color="#ff0000"><strong>Earth is Boring</strong></font> </div>
 
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Tissa_Perera

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<p><BR/>Replying to:<BR/><DIV CLASS='Discussion_PostQuote'>Hi All,&nbsp;This is a first attempt at simulating gravity without calculating object-to-object relationships. Instead the background gradient is used to determine "pressure" on the objects. It's not very accurate given the low resolution and color limit of the gradient. Let me know what you think.http://www.kademco.com/psim/psim.htmlThanks <br /> Posted by LacheLimbo</DIV></p><p>&nbsp;</p><p>Nice work. But I am curious as to if this is collissionless simulation?</p><p>This is good enough for solar system planet simulation, but not for N body</p><p>simulation.&nbsp;</p>
 
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