<p><BR/>Replying to:<BR/><DIV CLASS='Discussion_PostQuote'>You still are not very clear. And mostly I think you are way off the mark. But here is what I think you are trying to sayYou can model space as ordinary Euclidean 3-space. A distribution of mass in 3-space creates a scalar potential field in 3-space. It also creates a vector field that is called the gravitational field. The gravitational field is the gradient of the scalar potential field.This is well known and the potential field associated with a point particle is mu*m/r where mu is the universal gravitational constant, m is the mass of the object and r is the distance to the object. But this really has nothing to do with pressure or with creation of more mass.Associated with this notion there are no waves, and no ripples. It is classical Newtonian gravitational theory. Gravity waves are part of general relativity, and that is much more complicated mathematically. <br />Posted by DrRocket</DIV></p><p> Thanks for your response.</p><p> Sorry I wasn't clear enough. Really wasn't trying to hit a mark, rather I was asking a question. Your reply has helped me simplify the question... </p><p>- I know the mass and position of a single object, <br />- I do NOT know the mass or position of others.<br />- I also know the gradient map for the gravitational field.</p><p>With the above information how do I determine the vector of the single object?</p><p> I am specifically looking for non-Newtonian methods of simulating the affect of gravity in a computer system. Pressure, space, condensation, ripples are just rules in my simulation and I am not trying to match Newtonian or GR. So let's pretend for a moment that pressure is important in this particular approach. The original question I was trying to ask, however clear, is how do I determine the vector of a particle in a field of varying highs and low pressures?</p><p> Why is pressure import in this approach? Maybe it is more like fluid dynamics as opposed to gravity. The difference being that instead of mass displacing fluid outward it contracts or condenses space inward. Creating a low pressure region of space. Mass would move from high to low pressure, having an affect like Newtonian gravity except you don't need to compare objects to each other to calculate a simulation. You just need to know the pressure slope (?) of the immediate region around each object.</p><p>Would like to see how it works when a small object approaches a large object. This would be much different than Newtonian gravity calculations, which would rely on both objects' center of mass, or particle-to-particle. Perhaps this could also simulate how objects, spin and/or break apart due to differences in the field.</p><p> </p>