<blockquote><font class="small">In reply to:</font><hr /><p>The biggest sucess of DC-X was to demonstrate "rapid prototyping" process and how it can work, when the customer leave the contractor alone, something that NASA never did learn.<p><hr /></p></p></blockquote><br /><br />Part of the trouble may be that part of NASA's mission is to *be* a developer of new aerospace technologies, so they tend to see themselves as the lead system integrator, rather than hiring that job out.<br /><br />The DoD, meanwhile, has gone back and forth on that question. It's not a clearcut "this way is better" sort of thing, but there are certainly a lot of good examples of how to do it wrong. (DC-X, as you rightly point out, was not one of them; it was definitely a successful demonstration of rapid prototyping.) I am watching the Ares and Orion projects with great interest to see how they will go. There has been a fashion for contracting out the systems integration effort lately, which based on the DC-X experience would seem to be a good thing, but it only works if the contractor does a good job at it. The grandest experiment in that right now is the massive Future Combat Systems program, which most laypeople see as a technology revolution. Me, I think the biggest revolution it could provide is in the complicated, bureaucratic procurement effort. I wouldn't venture a guess at this point as to its chances of success, but this has already been the program's salvation and its biggest achilles' heel when the budget monsters have come sniffing.<br /><br />Still, I think the biggest problem in space contracting right now is requirements creep, both in NASA and the DoD, at least according to the rumblings coming out of the GAO, which have already led to programs getting canceled for uncontrolled cost growth. This speaks exactly to what you are saying, propforce, because a badly coordinated customer-contractor relationship can wind up being the costliest part of a program. Engineering change proposals <div class="Discussion_UserSignature"> <p> </p><p><font color="#666699"><em>"People assume that time is a strict progression of cause to effect, but actually from a non-linear, non-subjective viewpoint it's more like a big ball of wibbly wobbly . . . timey wimey . . . stuff."</em> -- The Tenth Doctor, "Blink"</font></p> </div>