C
CalliArcale
Guest
This thread grew out of Maxtheknife's dissatisfaction with the response to his posts about geometry in Cydonia. I think the real nub of the problem is that no scientific standard was established for determining what is geometric and what is not. So, here's someplace where we can discuss that!<br /><br />I would like us to avoid getting off into a discussion of whether or not Cydonia (or any other extraterrestrial feature) is artificial. Instead, let us discuss the problem of finding the "true" edge in a greatly eroded structure. This is a problem relevant in many fields: from archeologists attempting to reconstruct the shape of a crumbling Maya pyramid, to software engineers developing intelligent agents to detect the presence of specific animals moving through an area. It's not an easy one, either, especially in the latter problem, where the edge must be defined with mathematical exactness (though not neccesarily precision; computer programs vary widely in their ability to do this). And of course it is significant to those wishing to determine whether there is an intelligent pattern behind the features on Mars, at least those who attack the problem by measuring the distances and relationships between those features.<br /><br />So, if you are presented with an irregular object and you wish to determine what its boundaries are, what is a good way of going about it? How do you prevent or at least detect the human tendency to see things which are not there (pareidolia)? If two or more lines appear equally likely for a given edge, how do you choose between them? And most importantly, how do you do this in a way which is reliable and which others can duplicate consistently? <div class="Discussion_UserSignature"> <p> </p><p><font color="#666699"><em>"People assume that time is a strict progression of cause to effect, but actually from a non-linear, non-subjective viewpoint it's more like a big ball of wibbly wobbly . . . timey wimey . . . stuff."</em> -- The Tenth Doctor, "Blink"</font></p> </div>