M
mrmorris
Guest
<font color="yellow">"But that is beside the point as you've still not addressed such things as preping for a water landing etc."</font><br /><br />You mentioned water landings only in reference to being a problem with the top exit. You never asked a question about it. <br /> <br /><font color="yellow">"I'm only pointing out that it may require more equipment than you seem to be calculating. (But on that note, if your landing system includes air-bags to help with the landing shock, could those be used for floatation if needed? Duel use is good)"</font><br /><br />Most of the RM is going to be a big hollow shell and the pressure vessel will do just as well for keeping water out as it does for keeping air in. Gemini-X3 won't sink, so extra flotation is superfluous. We especially wouldn't want more flotation at the base where airbags would be positioned (this would point the exit <b>down</b>). In fact -- you'd want it to ride low in the water to reduce rolling. Two things will assist in water landings. For one, the CG will be towards the bottom of the craft, which will mean that's the section that the capsule will tend to 'roll' to after a water landing. Second -- the section below the feet of the PV (where the propellants tanks are) is outside the PV, and as with the original Gemini, will allow water to enter between the outer skin and PV -- dropping the capsule lower in the water. In addition, the 'crumple zone' at the base will also allow water to enter. The end result should be a capsule that becomes stable in a feet down position with additional weight towards the blunt end of the craft tending to keep the nose pointed diagonally upwards.<br /><br />One of the reference documents I read (I don't have it at the moment and I'm not going to look for it right now) was a study done in the early 70's on the landing accuracy of a capsule design with an offset CG. It did some statistical analysis on the various landing errors of the Mercury and G