Shpaget":1rgcj6en said:
Planet_Lubber, are you new? Welcome
Yes, I'm new around here. Thanks for the welcome! This editor is ... well, I don't want to start off by complaining about the editor. I just hope I am doing this right.
Shpaget":1rgcj6en said:
There are couple of wrong assumptions in your post.
There are lots of wrong assumptions in the highly oversimplified model I wrote up. But are they bad enough to invalidate the model? I just want a back-of-the-envelope way to estimate whether a person could jump off a small asteroid or moon. Or throw a baseball off. Etc.
I think this topic has been ignored by serious scientists, and it will start getting a lot of attention only when people actually start walking on small asteroids and moons.
Shpaget":1rgcj6en said:
The speed your feet are extending away from the rest of your body is in fact the greatest just before the final part of the process of extension. You are accelerating while jumping, right? It is true that the design of human legs is such that the same angular extension will result in greater longitudinal extension at the start of the jump, but it also means that you'll have less strength in your legs at the beginning of acceleration and more towards the end. So your jump would be pretty much the same as in Earth's gravity (that is without the space suit restricting your movements, but we're here exploring low gravity, not the lack of atmosphere).
Are you claiming that, now matter how low the gravity, you will still be able to get the same amount of work out of your legs as you do on Earth? And that you can push with full strength and your feet will not leave the ground until your legs are fully extended?
Shpaget":1rgcj6en said:
Second wrong assumption concerns the escape velocity. While you (probably, but not certainly) can't reach Deimos' escape velocity by jumping straight up, there is no reason why you wouldn't be able to achieve it by running. Reaching 20 km/h shouldn't be a problem for anybody with healthy legs.
Running in low gravity would be very difficult. With the first step, you would go flying, and lose contact with the ground for several seconds. You would have to learn to lean into the run. I suppose you could just take a step every time you come down, and increase your horizontal speed that way. There is also the problem of tumbling. But you're right, with some training, it could be done.
Shpaget":1rgcj6en said:
Third error is that no matter whether you reach escape velocity or not you will not enter the orbit, but rather just circle it once and than fall back at the very same point you jumped away from. To enter the orbit you need to make a direction alteration after reaching certain (any) altitude.
If you jump from a spherically homogeneous body, no matter how small or large, you go into an elliptical orbit. If your speed is less than v_esc then your elliptical orbit will intersect the planet at another point, and you have a suborbital flight. You still went into orbit, but not for a full period - only because the planet got in the way.
If you jump straight upwards from a spherically homogeneous body, then your orbit will be a degenerate conic. It is a degenerate ellipse (line segment) if your launch speed is less than v_esc and a degenerate hyperbola (half line) otherwise.
If you jump from a body that is not spherically homogeneous, then it gets much more complicated. There is still an escape speed at every point, because it depends on the potential energy, which depends on the mass distribution of the body. But once you go into orbit, if the body is rotating, then that potential changes. Your orbit is no longer an ellipse or a hyperbola. Just recall the headaches they had with the NEAR mission trying to orbit Eros. So even if you jump straight up, you are not going to come back down in the same place. But certainly, if your launch speed is high enough, you will go into an escape orbit. Not exactly hyperbolic, but you will escape.
Shpaget":1rgcj6en said:
I didn't check your math. I'm too tired for that, but here's an interesting link about vertical jumps.
http://vertcoach.com/highest-vertical-leap.html
Thanks for the link. That was just what I was looking for.
PL