<b>The Reusable Space Exploration Vehicle Corporation<br />Blackbird Development Project<br />Design Principle 1 - Starting Point</b><br />Copyright 2006 RSEV Corporation. All rights reserved.<br /><br />There are many things which affect the design of an aircraft or a spacecraft. How it will be used is just one of the larger concerns. When coming up with the design of our first spacecraft we wanted to do something different from other “space launch vehicles”. We wanted to make a true spaceship. We had some very specific design criteria which we are going for which address a multitude of issues and waste produced with conventional launch systems. What we wanted to our craft to do is;<ol type="1"><li>Be able to take off and land with a minimum to no specialized outside equipment or resources such as special launch pads, external boosters or tanks, or other such equipment. A craft capable of taking off and landing using just a fairly flat stretch of land. This would eliminate a great deal of money, millions, spent in preparing the craft for launch and such thus reducing the cost of getting the ship into the air.<li>A craft capable of flying in a wide range of inclement weather much like larger jumbo jets. If possible to have a weather tolerance witch exceeds that of most jumbo jets. Rockets are very susceptible to weather and even a slight breeze of sufficient strength can throw a rocket off course. For this reason launch can be delayed if there is a hint of inclement weather. This result son the craft spending time on the pad and thus wasting money. If your craft can take off in a light sprinkle, no time wasted any money wasted. This was the easiest factor to make happen. We will talk about this later.<li>We wanted a space craft with a larger cargo capacity than the space shuttle. This was one of the factors in determining the ship’s size.<li>We wanted to develop a ship with a wide range of uses that could be easily and quickly configured for a wide range of tasks.<li></li></li></li></li></li></ol>