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willpittenger
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I find myself thinking of a system where you give the animation software a script (think of Ruby; only resembling a normal movie script), and it does the rest. To get there, you create some neural net based AI objects. Some of those objects would be vehicles. They would understand things like "Shields Up". If object is a starship and the script calls for "Maneuver X" that the vehicle recognizes, it performs that maneuver synched with everything else on screen.<br /><br />For character objects, you base all Klingons on a "Klingon" base object. That intern would be based on a "humanoid" object. The Klingon object helps ensure that all Klingons act like Klingons. If the script were to call for some Klingon to apologize, the Klingon might say something like "What do you think I am? A Targ?" instead.<br /><br />This system means that if you need a Klingon with a limp, you make that change in the character by teaching it to limp. It then performs that limp at all times. <div class="Discussion_UserSignature"> <hr style="margin-top:0.5em;margin-bottom:0.5em" />Will Pittenger<hr style="margin-top:0.5em;margin-bottom:0.5em" />Add this user box to your Wikipedia User Page to show your support for the SDC forums: <div style="margin-left:1em">{{User:Will Pittenger/User Boxes/Space.com Account}}</div> </div>