G
gunsandrockets
Guest
<Is that based on relatively? Because Newtonian physics allows for it. ><br /><br />No. It's all basic Newtonian physics and the principles of rocket propulsion.<br /><br />Any single stage rocket has a practical upper limit on the mass fraction dedicated to propellant due to the limits of real world engineering. And even worse, the payoff in increased burnout speed does not go up in proportion with increased propellant fraction.<br /><br />More specifically...<br /><br />Mass ratio is the mass of a rocket with full propellant tanks divided by the mass of that rocket with empty propellant tanks.<br /><br />For a rockets burnout speed to equal it's exhaust velocity requires a mass ratio of about 2.7.<br /><br />For a rockets burnout speed to equal double it's exhaust velocity requires a mass ratio of about 7.5.<br /><br />For a rockets burnout speed to approach triple it's exhaust velocity requires a mass ratio greater than 15!<br /><br /><br /><br />The reason why rockets are so inefficient this way (in contrast to gun propulsion), is that rockets must carry the propellant which feeds their engine. A rocket accelerates it's entire mass, so increases in propellant doesn't pay off in a linear way because added propellant also increases the total mass of the rocket. A rocket has to push the stored propellant plus the payload and structure of the rocket. So added propellant has to push the added propellant!<br /><br /><br /><br /><according to Deep Space 1 site: /><br /><br />Here is a superior source telling you all you could possibly want to know about the NSTAR engine used on Deep Space 1...<br /><br />http://www.boeing.com/defense-space/space/bss/factsheets/xips/nstar/ionengine.html<br /><br />... so according to the source, to be more precise the exhaust velocity of the Deep Space 1 engine is 30.38 km/s (and not 29 km/s as I said earlier).