Re: ISS blueprints?
EarthlingX":1tz4agdl said:
I played Crysis too, gone through once, but was not impressed enough to bother with modding.
What i did like was Fallout, with great game editor, xillion of additional modding tools, 3ds compatibility, ... I just don't like Bethesda policy about their engine and such.
Nevertheless, i'm on my way to get some of the space models into that game, if for nothing else, just to have some 3ds format models on the disk, for which i know to work in at least one game/3d engine. Did i mention i have no clue about 3d modeling ? Going through various tutorials atm (which i tried to avoid for a very long time) .
I don't know abouth Bethesda's Fallout engine. I just took Crysis because modding and importing objects is easy, it supports weightlessness and has amazing physics.
EarthlingX":1tz4agdl said:
For physical engine i'm gonna do under-hood check of Celestia. There should be a QT version on SVN, but i'm not there yet.
Ogre3d, which is another 3d engine i'm considering, has included physics engine, checked it a bit, it needs work or time.
I used Celestia but loooong time ago, I remember in school we used it on geography classes! However I don't know how much it advanced since then. I am sure it has gone many modifications from community, just like "Orbiter" did.
EarthlingX":1tz4agdl said:
In any case, i will be most interested in progress reports
YES!! Progress report it is:
Yesterday I worked on Node1 Unity and the connecting PMA (pressurised mating adapter) models, which in the end looked pretty amazing. I did the interior too. As a reference I used many of the high quality photos I found on google and NASA images, of both in orbit and before launch. As well as for interior I used Mike Fincke's ISS guide through ISS (
http://www.youtube.com/watch?v=JgBgmw-2U8c&feature=channel)
here are some renders:
PMA with wires on it, I just made the wires randomly since there are much more of those in reality (I spent most of time modeling stupid wires, and then I gave up!):
http://i296.photobucket.com/albums/mm163/nothke/hoze1.jpg
PMA connected to Node1-Unity:
http://i296.photobucket.com/albums/mm163/nothke/hoze2.jpg
Node1 side view:
http://i296.photobucket.com/albums/mm163/nothke/node1in2.jpg
This is how the international standard payload racks look like when set in a circle with few boxes in:
http://i296.photobucket.com/albums/mm163/nothke/stowage.jpg
This is peek through one of Unity's lateral "doors" or CBM ports, stowage racks are visible below:
http://i296.photobucket.com/albums/mm163/nothke/peekthrough.jpg
View from PMA hatch, CBMs are visible on all sides, as well as the stowage racks:
http://i296.photobucket.com/albums/mm163/nothke/inside2.jpg
(I'm sorry I didn't pick better shots, but I tried to show everything with reasonable lighting)
this time I played with models and not with materials as last time, however I will soon. That will just put a cream on a cake in a final render.
This is the little progress I made with HST, I made solar panel textures in photoshop, and just set up a little test:
http://i296.photobucket.com/albums/mm163/nothke/solarpanelreflection.jpg
HTV with more detail than last one:
http://i296.photobucket.com/albums/mm163/nothke/htv2.jpg
I will finish now Node1, especially working on refining exterior and reconfiguring interior, so it matches the one seen in Fincke's video. and I will start working on Zarya module, its much more complicated than Unity, but I will manage... somehow...
I might also start a new thread "project 3d ISS" or something like that...