Project ISS 3d

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Nothke

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Is there any place on internet where I can find accurate blueprints/plans/technical drawings/diagrams of each ISS module? I want to make an accurate ISS 3d model so that is why I ask. I tried looking everywhere, but with no success... I found thousands of blueprints, but for everything apart for ISS.

Something like this, but for ISS:
http://spacemodels.nuxit.net/Soyuz/soyuz-blueprint.jpg
 
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EarthlingX

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Re: ISS blueprints?

I must say, have not done any search for those blueprints, this just somehow finished in my bookmarks:
http://www.the-blueprints.com/
http://www.dfrc.nasa.gov/Gallery/Graphics/

http://www.shipschematics.net/ (sci-fi)

I have 3d models of ISS for Sketchup, found them on 3d warehouse, but i guess, that's not it.
Here is a ISS Reference Guide, just in case you have missed it, but is not as good as that Soyuz blueprint:
http://www.spaceref.com/news/viewsr.html?pid=23098

I'm looking for a 3d model of a rs-68 engine, nk-33 would do too, no luck so far.
To be honest, i got to the point, where i'm not picky anymore ... :roll:

btw, that Soyuz is WOW ! :cool: :p :)

Welcome to SDC, and i have a strong feeling we're going to have a lift-off soon, err, thread movement. I have no idea where would be better, but we'll probably find out :)
 
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Swampcat

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Re: ISS blueprints?

Nothke":2wuivfpt said:
Is there any place on internet where I can find accurate blueprints/plans/technical drawings/diagrams of each ISS module?

Nothke, I don't know if this would help, but there's a member at the Space Fellowship Forum who has built a 1:25 scale model of the ISS. Maybe if you talk to him he would be willing to share what he knows.

You can see his thread and model images here.

BTW, I also liked the Soyuz blueprints. I have a Cosmodrome Rocketry 1:33 scale kit of the Vostok that I will be starting on in the near future and blueprints like that for the Soyuz you provided might be useful. Any help finding that would be greatly appreciated.
 
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Nothke

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Re: ISS blueprints?

Thanks a lot! Both of you!

Here is a ISS Reference Guide, just in case you have missed it, but is not as good as that Soyuz blueprint:
http://www.spaceref.com/news/viewsr.html?pid=23098

I found just everything I need to know in the ISS references... During this time I found some really good high quality images of HTV, and I just begun making the propulsion section. And I need some help over the details now, I don't know quite well what materials they use on the hull. Most modules look like wrapped in some kind of cloth and golden coloured aluminium-like foil... Most of the time I was just playing with max materials and photoshoping them, here is a preview:

htv.jpg


don't look at the upper section, I just tested how solar panel materials would look, but I am making now it in detail. And also I didn't find the blueprints, but I found lenght and width, so I measured other things with proportion, however its mostly measured on-eye method...

I would certainly need some help about elements of the station, and some details, cause I am still newbie to all this. And I would also help anyone if I find blueprints, and I will give my models when I finish to anyone who wants, I am anyway just making this to test some game engines for no profit.
 
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EarthlingX

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Re: ISS blueprints?

You doin great :) Would you care to tell a bit more about that game engine and stuff, 'cause i've been busy looking for a similar thing .. ?
Check this:
Virtual space tech

I did not exactly check the reference guide, so i'm asking, is it at least in paralel projection ? It is suspiciously skewed, but i did not put it in any program to really see.

Atm i don't have a clue about those materials, if nothing is said in the ref., but if you need just something to sample texture, again, check on the 3d warehouse , i found some textures there.

Export from Sketchup to Collada, then import that into MilkShape, Blender, 3DS Max or wherever. Dimensions get wrong, but it's just scaling.

I guess you could also sample texture from the launch photos, and for that you are in the right place :)

Yuzhnoye Space Design Office also have some blueprints on-line, but larger picture links are mostly broken:
http://www.yuzhnoye.com/index.php?lang=en

There are also many blueprints on Encyclopedia Astronautica
http://www.astronautix.com/index.html
 
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Nothke

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Re: ISS blueprints?

Thank you, EarthlingX.. But I would rather make the models on my own, than import and adjust someones..

I have to tell you, I just found this amazing guy, that makes all spacecraft from paper!
http://www.axmpaperspacescalemodels.com/index.html
I found him while searching for HTV reference images, and I found everything I need! Hes got amazing images of his models, all up to scale, and from all sides... Truly amazing! And I still can't believe he made everything from paper!

The engine is the one used in Crysis, CryEngine2 because it uses very good physics simulation engine, powerful graphics, and support for zero-g (or free fall, if you want it correctly). I want to test its interaction with objects and free fall physics. However it does not allow realistic orbits like "Orbiter" does, so I'm not very much interested in launch vehicles. I played Orbiter for a long time, and my only negative reaction for it is that it doesn't have object-object collisions (except for planetary), and thats why I want to test this. I don't say Crysis is very realistic game, but I wish to make ISS with full interior as well, so that getting in and out is possible.. And also through little programming I'm sure airlocks would be possible to make as well, and make the engine understand difference between shirt-sleeve environment and outer space (pressure difference). I already modded Crysis many times, but this is the first time I got an idea of making in space.

This is the scene that I saw, and inspired me to start making this:
http://www.youtube.com/watch?v=btZ-5GAlgz8
however the models he used are already in game and are not custom made, so thats why his "station" looks like house and its bad because he turns on gravity when enters the "station", which is what I don't wish to do..
 
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MeteorWayne

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Re: ISS blueprints?

As suggested earlier, this really doesn't belong in Missions and Launches, so I am moving it to Space Business and Technology.

Wayne
 
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EarthlingX

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Re: ISS blueprints?

Nothke":y64fzq04 said:
Thank you, EarthlingX.. But I would rather make the models on my own, than import and adjust someones..
I suspected that much, had to ask, but i'm not any good at modeling and it's a different perspective if you do.

Nothke":y64fzq04 said:
I have to tell you, I just found this amazing guy, that makes all spacecraft from paper!
http://www.axmpaperspacescalemodels.com/index.html
I found him while searching for HTV reference images, and I found everything I need! Hes got amazing images of his models, all up to scale, and from all sides... Truly amazing! And I still can't believe he made everything from paper!
Yea, i checked and i'm impressed too. Made me looking for my scissors ;)

Nothke":y64fzq04 said:
The engine is the one used in Crysis, CryEngine2 because it uses very good physics simulation engine, powerful graphics, and support for zero-g (or free fall, if you want it correctly). I want to test its interaction with objects and free fall physics. However it does not allow realistic orbits like "Orbiter" does, so I'm not very much interested in launch vehicles. I played Orbiter for a long time, and my only negative reaction for it is that it doesn't have object-object collisions (except for planetary), and thats why I want to test this. I don't say Crysis is very realistic game, but I wish to make ISS with full interior as well, so that getting in and out is possible.. And also through little programming I'm sure airlocks would be possible to make as well, and make the engine understand difference between shirt-sleeve environment and outer space (pressure difference). I already modded Crysis many times, but this is the first time I got an idea of making in space.

This is the scene that I saw, and inspired me to start making this:
http://www.youtube.com/watch?v=btZ-5GAlgz8
however the models he used are already in game and are not custom made, so thats why his "station" looks like house and its bad because he turns on gravity when enters the "station", which is what I don't wish to do..
I played Crysis too, gone through once, but was not impressed enough to bother with modding.
What i did like was Fallout, with great game editor, xillion of additional modding tools, 3ds compatibility, ... I just don't like Bethesda policy about their engine and such.
Nevertheless, i'm on my way to get some of the space models into that game, if for nothing else, just to have some 3ds format models on the disk, for which i know to work in at least one game/3d engine. Did i mention i have no clue about 3d modeling ? Going through various tutorials atm (which i tried to avoid for a very long time) .

For physical engine i'm gonna do under-hood check of Celestia. There should be a QT version on SVN, but i'm not there yet.
Ogre3d, which is another 3d engine i'm considering, has included physics engine, checked it a bit, it needs work or time.

In any case, i will be most interested in progress reports :)
 
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Nothke

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Re: ISS blueprints?

EarthlingX":1tz4agdl said:
I played Crysis too, gone through once, but was not impressed enough to bother with modding.
What i did like was Fallout, with great game editor, xillion of additional modding tools, 3ds compatibility, ... I just don't like Bethesda policy about their engine and such.
Nevertheless, i'm on my way to get some of the space models into that game, if for nothing else, just to have some 3ds format models on the disk, for which i know to work in at least one game/3d engine. Did i mention i have no clue about 3d modeling ? Going through various tutorials atm (which i tried to avoid for a very long time) .

I don't know abouth Bethesda's Fallout engine. I just took Crysis because modding and importing objects is easy, it supports weightlessness and has amazing physics.

EarthlingX":1tz4agdl said:
For physical engine i'm gonna do under-hood check of Celestia. There should be a QT version on SVN, but i'm not there yet.
Ogre3d, which is another 3d engine i'm considering, has included physics engine, checked it a bit, it needs work or time.

I used Celestia but loooong time ago, I remember in school we used it on geography classes! However I don't know how much it advanced since then. I am sure it has gone many modifications from community, just like "Orbiter" did.

EarthlingX":1tz4agdl said:
In any case, i will be most interested in progress reports :)

YES!! Progress report it is:

Yesterday I worked on Node1 Unity and the connecting PMA (pressurised mating adapter) models, which in the end looked pretty amazing. I did the interior too. As a reference I used many of the high quality photos I found on google and NASA images, of both in orbit and before launch. As well as for interior I used Mike Fincke's ISS guide through ISS (http://www.youtube.com/watch?v=JgBgmw-2U8c&feature=channel)

here are some renders:

PMA with wires on it, I just made the wires randomly since there are much more of those in reality (I spent most of time modeling stupid wires, and then I gave up!):
http://i296.photobucket.com/albums/mm163/nothke/hoze1.jpg
PMA connected to Node1-Unity:
http://i296.photobucket.com/albums/mm163/nothke/hoze2.jpg
Node1 side view:
http://i296.photobucket.com/albums/mm163/nothke/node1in2.jpg
This is how the international standard payload racks look like when set in a circle with few boxes in:
http://i296.photobucket.com/albums/mm163/nothke/stowage.jpg
This is peek through one of Unity's lateral "doors" or CBM ports, stowage racks are visible below:
http://i296.photobucket.com/albums/mm163/nothke/peekthrough.jpg
View from PMA hatch, CBMs are visible on all sides, as well as the stowage racks:
http://i296.photobucket.com/albums/mm163/nothke/inside2.jpg

(I'm sorry I didn't pick better shots, but I tried to show everything with reasonable lighting)

this time I played with models and not with materials as last time, however I will soon. That will just put a cream on a cake in a final render.

This is the little progress I made with HST, I made solar panel textures in photoshop, and just set up a little test:
http://i296.photobucket.com/albums/mm163/nothke/solarpanelreflection.jpg
HTV with more detail than last one:
http://i296.photobucket.com/albums/mm163/nothke/htv2.jpg

I will finish now Node1, especially working on refining exterior and reconfiguring interior, so it matches the one seen in Fincke's video. and I will start working on Zarya module, its much more complicated than Unity, but I will manage... somehow...

I might also start a new thread "project 3d ISS" or something like that...
 
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EarthlingX

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Very nice :) Please keep us posted and ask, if there is anything you think we might help.

Looks like you found that foil texture :)
 
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Nothke

Guest
Here are updates of my work:

I am working on Zarya but I am still not finished, the biggest problems are the connection systems, which I don't fully understand, the PMA (pressurised mating adapter), CBM (common berthing mechanism) and APAS (Androgynous Peripheral Attach System). When it comes to detail 3d model and integrating into station, I come to a problem... I will try to make them in detail first on a separate project and then just merge into the station.

Zarya and Node1 connected:
all.jpg


Zarya:
zarya.jpg


Zarya docking part close up, or how I call it "the sphere":
spjere.jpg


Zarya interior (nothing is textured), towards Node1:
inzarya.jpg


In the sphere:
sphere.jpg


Hatch close up of Node1:
inall.jpg


two Node 1 interiors with reworked interior and visible PMA (still not finished):
innode.jpg


innode2.jpg


few other views:
zaryanode.jpg


all.jpg


as you can see the only texture I finished is the Zarya's solar array.
the next one I will do will be Zvezda module, but I will start making it two days from now because I have faculty to go to in the meantime. After Zvezda I will stop making new models, but refine these and make textures and tryout in Crysis engine after refining.

Thanks for supporting me :)
 
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Nothke

Guest
Thanks, I will continue the work. Russianspaceweb is a great place! It doesn't contain much images, but they are good as references, and certainly as reading source, the history is nice and most of things are explained in texts on russianspaceweb as well as on Wikipedia. Most of things about exterior can be found.. However I mostly used tour videos of ISS for reference of interior, and I am trying to adjust to it. Some models from the thread you gave me, are really good, and they show sequence of construction almost the same as I do when making 3d models, as well as materials and how to use them, but they are, of course, not as detailed as photos.

Next time I will also post models with reference images and screenshots from tour videos I took, so you can see how similar (or how different :D ) is the real one from my models!
 
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EarthlingX

Guest
Nothke":3igkm39b said:
Thanks, I will continue the work. Russianspaceweb is a great place! It doesn't contain much images, but they are good as references, and certainly as reading source, the history is nice and most of things are explained in texts on russianspaceweb as well as on Wikipedia. Most of things about exterior can be found.. However I mostly used tour videos of ISS for reference of interior, and I am trying to adjust to it. Some models from the thread you gave me, are really good, and they show sequence of construction almost the same as I do when making 3d models, as well as materials and how to use them, but they are, of course, not as detailed as photos.
When you have time, check that place around a bit. There are some extremely detailed 3d models of different tech, with interactive interface and what not. I thought you might like it :)

Nothke":3igkm39b said:
Next time I will also post models with reference images and screenshots from tour videos I took, so you can see how similar (or how different :D ) is the real one from my models!
This is getting close to being moved back to M&L ;)

I'm gonna reinstall Fallout and get ready :)
 
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Nothke

Guest
Haaay! This is amazing! Thanks for posting this... There are all diagrams of all ISS elements... amazing. I went to the site before, but didn't see the images. Stupid me!! Oooh... There's everything... Unity, PMA, Zarya, even some little things like antennae, dishes, robotic arms, EVA workstations.. And I made them by only looking at stupid pictures! Oh I have to modify every element now..

here is the list:
http://www.spaceref.com/iss/element.drawings.html

Oh yes, I didn't work on the models in these two weeks, I'm sorry... I had a lot of other job to do. But now I have three free days before I travel to central Europe on Sunday, so I can work on this.

Thanks! Will write soon! :)
 
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Nothke

Guest
Haaaaay! I am in a HUUUGE hurry! I just want to show you that I almost finished Zvezda module. Invested too much time into attach systems (probe and drogue) and in solar panel mechanisms. Here are the pictures:

7.jpg

1.jpg

nothke

3-1.jpg

4.jpg

5.jpg

6.jpg



I am gone, and see you in a week!
 
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EarthlingX

Guest
Lovely :) Almost like a Christmas/New Year present ;)

I wish you a lot of fun during that week and a happy new year and so on :)
 
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