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paul_klinkman
Guest
"This 'scenerio' is for an instantenous rendezvous."<br /><br />An instantaneous rendezvous is when two objects meet at, relative to each other, hundreds of kilometers per hour. I had in mind a much more gradual rendezvous, steadily slowing to perhaps 1 kilometer per hour at the docking point. <br /><br />I have played moon landing simulator programs on computers where the goal is to land slowly and safely on the moon, and not to plow into the moon. The process is not easy for a human pilot - a reasonable computer program could perform the landing maneuver better than a human pilot. At least once in the game I came close to landing, hit the fuel too hard and bounced away, then came back a second time for a landing. My landing wasn't exactly instantaneous, but it was within the game's propellant parameters.<br /><br />A rendezvous scenario in microgravity should be a bit simpler than landing on the moon because of the lack of gravity, and the active rendezvous craft can miss the target and turn around instead of crashing. <br /><br />We need to find out why you think the rendezvous needs to be instantaneous. What's going to happen to two craft in microgravity, travelling pretty much in parallel, five seconds after the chasing craft misses its docking ring at 1 kph? Why can't we recover for another try ten seconds after a miss? Why don't we have minutes of docking time to work with? What is this instantaneous business?<br /><br />"It can't happen, real work effects com into play. LV trajectory variations due to actual launch time, winds, actual performance from engines, guidance errors, and other influences will prevent the LV from arriving at the proper position."<br /><br />Why can't a computer program compensate on the fly for winds and actual performance from engines? We can track rockets. Perhaps nothing can correct a terrible guidance error due to a computer programming goof, but that error won't be repeated a second time. The offending computer programmer will