Good points, no_way. So what if they somehow make it operationally efficient too? Somehow. <img src="/images/icons/laugh.gif" /> I'm in the operations-is-everything-well-almost camp myself, for a long time now, since you and others hammered the point home a few years back actually.<br /><br />What I'm thinking is that the first stage is the one with the fastest turnaround, and the second stage is next fastest. The upper stage is customer-supplied, no turnaround. A third stage of four would have no turnaround if left in HEEO (for example), and a second stage of three would go a long ways downrange so would have long turnaround just for that reason. A second stage of four is the interesting case I'm noodling on when I get a chance (as if <img src="/images/icons/laugh.gif" />). What's the most economical downrange distance?<br /><br />Stages that stay in space have no turn around of course, but what about a once-around second or third stage?<br /><br />You are definitely right about the operational cost being the most important factor here. Prolly none of this would make sense if it isn't somehow extremely operationally efficient, without building a huge industrial complex to make that happen. A tall order.<br /><br />The most intriguing part of Pixel for me is that it's also a lunar lander. If I want to send a privately-financed experiment to a prospecting site in 2012, Armadillo is looking pretty good. (lol, I see JO5H posted on the idea while I wrote. multi-tasking)<br /><br />What isn't clear to me, I guess I should go ask him, see if anyone else has asked this, maybe you guys know, is Pixel just about the upcoming $20 Million prize money and being a big part of XPrizeCup or is it ALSO about a commercial follow-on product line?<br /> <div class="Discussion_UserSignature"> </div>