<blockquote><font class="small">In reply to:</font><hr /><p>did anyone used to play that old infocom text adventure about the story????<p><hr /></p></p></blockquote><br /><br />Yes!!! I have a copy of it. I eventually resorted to a walkthrough. Turns out I needed to feed my sandwich to the dog at the very beginning of the game in order to survive an encounter waaaay later in the game. Trying to get "tea" and "no tea" in my inventory at the same time was interesting. And of course there's the "thing your aunt gave you that you don't know what it is", which you cannot get rid of. I seem to recall it worked sorta like a bag of holding -- you could put all kinds of stuff in it. It's been a few years since I've played the game.<br /><br />It's a good game, in my opinion, but you have to be prepared for Douglas Adams' unique sort of logic. The same is true of "Starship Titantic", which is an absolutely beautiful game, visually, and also has a very engaging story. Adams should've done more video games. He really has a gift for creating not only a challenging series of puzzles, but also a really involving storyline. <div class="Discussion_UserSignature"> <p> </p><p><font color="#666699"><em>"People assume that time is a strict progression of cause to effect, but actually from a non-linear, non-subjective viewpoint it's more like a big ball of wibbly wobbly . . . timey wimey . . . stuff."</em> -- The Tenth Doctor, "Blink"</font></p> </div>