<font color="yellow">"I wonder if a design like the SS1, but beefed up, would work for such re-entry speeds."</font><br /><br />The problem remains the same. If you drop straight down from 1000km altitude you hit the upper atmosphere at about 4000m/s. Four times faster than SS1 max speed. Yet you have the same distance during which you have to get rid of that speed. Trying to somehow make it softer by circling down doesn't help because it's the vertical velocity component you are dealing with. You have to get rid of it, and fast, or you'll plunge into lower atmosphere way too fast and burn up.<br /><br />If your reentry angle is shallow then you can make thing softer with wings, cg trimmed capsules, or ...*tadaa!*... lifting bodies. You want to use the lifting force to linger longer in the upper atmosphere while bleeding of your speed.<br /><br />Check the specs of suborbital Mercury flights for comparison. Their max speed was about 2300m/s, apogee was below 200km and still peak reentry G was over 11 due to completely ballistic reentry (the capsule didn't generate lift).<br /><br />If you want to safely jump to 1000km altitude the trajectory has to be relatively wide arc, meaning you need more deltav than straight up'n'down road. How wide arc and how much deltav, dunno, that's a complex computation involving L/Ds, drag coefficients, atmospheric properties at different altitudes and whatnot. IIRC ICBM's apogee is close to 1000km, but the reentry of RV is anything but gentle.