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dan_casale
Guest
ldyaidan:<br />Excellent rant. Please continue. <br /><br />1) Schools. I completely agree. The grades 9-12 can design hardware. Many schools have shop classes, drafting classes, and basic electronics. All the hard sciences can be put to work thinking about hardware. The literature classes can write stories, for younger children (pre-schoolers, grade schoolers), about why its great to travel in space to the moon and Mars. This will strart preping the next generation to be colonists.<br /><br />Design contests: All entries should be faxed to a central place where they can be reviewed. All entries should be acknowledged, and told how unique ideas in their design will be included in the final design.<br /><br />Fund raisers: 100% of school fund raisers should go back to that school. This is the best way to keep the program active in the schools. Maybe 50% should be directed to something for the students. Keychains, pens, hair clips, combs,... Something that can become a daily reminder that this is a fun program.<br /><br /><br />2) Corporate sponsorship.<br />See my previous post about "survivor - space edition". This is where the real hardware/design ideas are built and tested. The winners are first wave of settlers. Corporate sponsors get lots of product placement during construction and during the voyage. <br /><br /><br />3) Buy in of other space advocacy groups/agencies. <br />I think I have to disagree. As nice as this would be, we could spend all our time trying to get the buy-in of other space advocacy groups. Space groups will signon as soon as it appears their is hope for success. Their will be minor conflicts between the moon and Mars groups but I think this plan has room for both. Space agencies are likely to forever be our enemies, well, at least I don't think they will ever be our advocates.<br /><br /><br />4) Grassroots movements. <br />I completely agree. That is what the TV show is about, making everyone feel like "I could go on that show, des