Experts are needed for partially successful missions beyond Neptune or so.:
1) A battery and in-situ power expert would be able to make Earth's battery tech vacuum operatable. And be able to use power from a wide variety of sources. If they is 5g rogue object 3x further than Eris, they should be able to store magnetic power, if it is a 0.2g potato, tidal, using piezo-cords.
2) An exobiologist. Forests and aquariums. Colder temperatures is easier to maintain. Never synthetic biology but a knowledge of when GMO makes it too hard on species. Can birds take lower g's. Fur and hair are unwanted. Taming long-lives octopus pets.
3) A biologist. Nanoweaving carbon allotropes looks easy, I'm hoping biomass will be too to make soil. Do we want fungi and which ones? #2 or #3 should know what thickness of sapphire is busted, and how long a forest or aquarium have in seconds until they are lost to decompression. I'd like to know why an desert oasis is good enough for some people as well as too much gain in the poisonous tropical forest where every animal is bright red.
4) Metamaterial ion engine expert. The engines will blow up. It would be nice to be able to separate them from a ship at any fraction of a quarter c. Just RF ion engines with a meta-ring around them. This person will be very strong neuro-imaging eventually.
5-7) Various nanotechnologies. The weaving is useful. Controlling metal foil with magnets will work next century, there might be a precursor this person would excel at. A micron Sapphire Factory makes sapphire cheap if there is aluminium and oxygen, and one or two dozen other substances work well in the lattice. At first only 5 of the other substances (Niobium ex.) are cheap. Then a decade later 8 (Ice, carbide). This person might already know which ones will get easy to wrought a decade early. Maybe a superconductor expert.
8) Tether expert for habitats. They provide 1g; two ships tethered in the middle. A shift in a Triton mine is okay if you have a habitat to return to. If the tether breaks it is bad. If Earth's gravity were less a functional Space Elevator might be the same technical difficulty as surviving and minimizing tether loss.
9) A pilot. Maybe the only person with performance implants (as opposed to draining brain fluid). Big ships have drones surveying flight paths dangers and opportunities. Highscorer.
10) Neuroimaging. I'll do one type. There is another of metamaterials and light emitting nanoparticles. And some sort of quantum imaging should be possible. My score is beatable here too.
I can use neuroimaging to find these people once a mostly complete human physiology is ready for ingesting nanoparticles. I'd prefer 60% women a crew but ideally some of these experts as women would give some status seeking relief for missions lasting two years or longer. For this reason a recreation or hologram expert might be needed, if disasters are regular.
(add-on...) Mining probes might be an IT risk else an in situ mining expert is needed. I'm ready for Neptune, but AC is riskier than later BStar. I had a dream of my 10 yr old daughter with bold but sleek facial features and active lolling eyes. But she was so reflective I turned away at first. The future of human space rests on reflection. If your brain uses world mapping of various types/brain-volumes, and you keep Precuneus ethics in mind, you can also map your own potential actions. Hawking used math. NB may be capable of it but lacks engineering in his actions. I used it at 20 and never got that dream. It enables planning a utopia as well as WMDs. With reflection, I can go to Procyon, make nerf automatons reasoning with punchcards, and bring one back without reflection and one back with a glitchy form of it.
I don't know whether to look for these 3 brain active areas or networks, whether I will find them easily, and whether people should have them in the future. I envision 3 star systems, and all system humans being able to move across the galaxy who were in one system, to the next. This is enforceable but whether or not to ignore potential reflection in others is the hardest question of my life.
1) A battery and in-situ power expert would be able to make Earth's battery tech vacuum operatable. And be able to use power from a wide variety of sources. If they is 5g rogue object 3x further than Eris, they should be able to store magnetic power, if it is a 0.2g potato, tidal, using piezo-cords.
2) An exobiologist. Forests and aquariums. Colder temperatures is easier to maintain. Never synthetic biology but a knowledge of when GMO makes it too hard on species. Can birds take lower g's. Fur and hair are unwanted. Taming long-lives octopus pets.
3) A biologist. Nanoweaving carbon allotropes looks easy, I'm hoping biomass will be too to make soil. Do we want fungi and which ones? #2 or #3 should know what thickness of sapphire is busted, and how long a forest or aquarium have in seconds until they are lost to decompression. I'd like to know why an desert oasis is good enough for some people as well as too much gain in the poisonous tropical forest where every animal is bright red.
4) Metamaterial ion engine expert. The engines will blow up. It would be nice to be able to separate them from a ship at any fraction of a quarter c. Just RF ion engines with a meta-ring around them. This person will be very strong neuro-imaging eventually.
5-7) Various nanotechnologies. The weaving is useful. Controlling metal foil with magnets will work next century, there might be a precursor this person would excel at. A micron Sapphire Factory makes sapphire cheap if there is aluminium and oxygen, and one or two dozen other substances work well in the lattice. At first only 5 of the other substances (Niobium ex.) are cheap. Then a decade later 8 (Ice, carbide). This person might already know which ones will get easy to wrought a decade early. Maybe a superconductor expert.
8) Tether expert for habitats. They provide 1g; two ships tethered in the middle. A shift in a Triton mine is okay if you have a habitat to return to. If the tether breaks it is bad. If Earth's gravity were less a functional Space Elevator might be the same technical difficulty as surviving and minimizing tether loss.
9) A pilot. Maybe the only person with performance implants (as opposed to draining brain fluid). Big ships have drones surveying flight paths dangers and opportunities. Highscorer.
10) Neuroimaging. I'll do one type. There is another of metamaterials and light emitting nanoparticles. And some sort of quantum imaging should be possible. My score is beatable here too.
I can use neuroimaging to find these people once a mostly complete human physiology is ready for ingesting nanoparticles. I'd prefer 60% women a crew but ideally some of these experts as women would give some status seeking relief for missions lasting two years or longer. For this reason a recreation or hologram expert might be needed, if disasters are regular.
(add-on...) Mining probes might be an IT risk else an in situ mining expert is needed. I'm ready for Neptune, but AC is riskier than later BStar. I had a dream of my 10 yr old daughter with bold but sleek facial features and active lolling eyes. But she was so reflective I turned away at first. The future of human space rests on reflection. If your brain uses world mapping of various types/brain-volumes, and you keep Precuneus ethics in mind, you can also map your own potential actions. Hawking used math. NB may be capable of it but lacks engineering in his actions. I used it at 20 and never got that dream. It enables planning a utopia as well as WMDs. With reflection, I can go to Procyon, make nerf automatons reasoning with punchcards, and bring one back without reflection and one back with a glitchy form of it.
I don't know whether to look for these 3 brain active areas or networks, whether I will find them easily, and whether people should have them in the future. I envision 3 star systems, and all system humans being able to move across the galaxy who were in one system, to the next. This is enforceable but whether or not to ignore potential reflection in others is the hardest question of my life.
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